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THE DAILY CARD TABLE XPXYXX.COM PLAY AT YOUR PACE

A PAUSE BETWEEN THE LINES · ROOM FOR A CHANGE OF MIND

2 Suits

Open the two-suit table and examine the visible cards. The Undo control lets you revisit your most recent decision.

One table.
Endless possibilities.
Learn the rules

2 SUITS Ready to play
Time 00:00 Moves 0 Runs 0 / 8

Select a face-up card, then a destination column. Dragging also works.

NOTES FROM THE TABLE

Spades and hearts

The key details are straightforward. The two-suit layout begins with ten columns and fifty cards in the stock. This mode uses 104 cards divided between spades and hearts. Each rank appears four times in each suit. You still need eight complete same-suit runs to finish the game.

Build a descending column

On this website, the following points apply. A mixed-suit build does not become a movable group merely because its ranks descend. A card may land on an exposed card exactly one rank higher, regardless of suit. Check both rank and suit before trying to move several cards together. A six of hearts can therefore sit on a seven of spades.

Keep the suit together

Here is what to know. A movable group is a face-up descending sequence containing only one suit. A suit change inside the selected cards stops the group from moving together. You can select the first card of that group to move every card below it. You may still move a smaller same-suit segment from the bottom of the column.

Complete a run

On this website, the following points apply. A red-and-black King-to-Ace column does not count as a completed run. A complete sequence must run from King to Ace in one suit. The game removes a qualifying sequence automatically and updates the run counter. Both suits contribute to the total of eight runs needed to win.

Untangle the tableau

On this website, the following points apply. A temporary mixed-suit move can expose a hidden card or release an empty column. Plan how you might separate that mixed build before extending it further. Matching suits often reduces the number of individual moves needed later. An empty column can hold one segment while you reconnect the remaining cards.

Use a spare column

On this website, the following points apply. You can sometimes return a shorter segment to its original column after exposing a useful card. Fill every empty column before requesting another stock deal. Any legal movable group can occupy an empty column. Moving a King into a spare column can make space, but the King cannot later land on another rank.

Add ten new cards

On this website, the following points apply. The new cards can create matching suit connections or block existing ones. Each stock deal adds one face-up card to every column. Review exposed moves and empty-column plans before using the stock. Five such deals are available at the beginning of the game.

Daily solitaire

Learn with undo

Here is what to know. Use Replay if you want to restart the same shuffled deal from the beginning. Undo can reverse a stock deal as well as a normal card move. The timer is not rewound when you undo. Undo also restores cards that were turned over or collected by the reversed action.

A steadier approach

Here is what to know. Revealing hidden cards gradually broadens your choices. A suggested move is a possibility to investigate rather than a guaranteed route to victory. One-suit experience helps with rank order, but two suits adds a separate suit constraint for group movement. Keeping several short matching runs can be easier to manage than one long mixed run.

Resume this difficulty

On this website, the following points apply. Two-suit progress is stored separately from one-suit and four-suit progress in this browser. Turning off local saving removes stored game progress and statistics on this domain. The game can still run for the current visit when browser storage is unavailable. New game replaces the current two-suit deal with a fresh shuffle.